POV-Ray : Newsgroups : povray.general : an extraordinary rotation question : Re: an extraordinary rotation question Server Time
30 Jul 2024 16:21:40 EDT (-0400)
  Re: an extraordinary rotation question  
From: mysdn
Date: 23 Jun 2009 18:30:01
Message: <web.4a415687cfb6d60e4e47a1b0@news.povray.org>
"Tim Attwood" <tim### [at] anti-spamcomcastnet> wrote:

< The more complicated your meshes get the harder it'll be to determine
< where the corners of your mesh object are. It's worth the small amount
< of time it takes to try to line up a corner with the origin in your
< modeling package. That way you can just import the meshes,
< and then place them into a union without having to manually
< re-align each part.

I use 3ds max and always center my models on XYZ 0,0,0 respectively on absolute
world coordinates of max. I hope that's the right thing to do.

the box_geom you saw in samples was also exported from max with same settings


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