"Tim Attwood" <tim### [at] anti-spam comcast net> wrote:
< The more complicated your meshes get the harder it'll be to determine
< where the corners of your mesh object are. It's worth the small amount
< of time it takes to try to line up a corner with the origin in your
< modeling package. That way you can just import the meshes,
< and then place them into a union without having to manually
< re-align each part.
I use 3ds max and always center my models on XYZ 0,0,0 respectively on absolute
world coordinates of max. I hope that's the right thing to do.
the box_geom you saw in samples was also exported from max with same settings
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